After many discussions, hypotheses and sleepless nights, we chose to base the Unit Desktop on Gnome 3.24. This will not be a simple re-adaptation of gnome but a derived project that will be maintained regardless of GNOME updates.
Why not from scratch?
The concept is very easy to assimilate. The open-source world is vast and well-supported, there is no need to create something new from scratch.
In a survey we asked you to vote if you prefer to see units on Xorg or Wayland.
And the winners is…Wayland!
We have listened to our community and valued all the positive and negative aspects of using Wayland as default.
Unfortunately, Xorg is close to abandoning but Wayland is really the right alternative at this time?
No. There are still many incompatibilities, problems and the lack of proprietary drivers is still a tough digest.
Unit Desktop is GNOME-based and as such will be distributed on both Xorg and Wayland.
What are the first steps with the GNOME fork?
Ours will be a full fork, will clone all the packages that make up the GNOME suite, all the libraries and applications will be renamed to avoid conflicts.
Two new elements will be developed:
– The Unit Dashboard that will replace conceptually with Unity 7
– Unit Notifications, a simple and compact notification center that will collect all system and personal notifications
Then we will have the design changes that will bring the style we conceived with our concept (soon available for evaluation and criticism) on Unit Desktop, and then create a GTK theme with all the necessary elements.
Designed for monkeys.
No, it’s not an joke.
The entire Unit project has a direct approach with the users that make up our community. Our graphic concept is not “simple and intuitive” is “simple for a monkey”.
Ours will be a very colorful project, the world is vast in color, so why not use them?
Let’s go to the dead deserted colors, we like live ones!
The “monkey” comparison is related to the simple primordial concepts of man, “monkey concepts”, a strong and warm color is seen as a warning, problem, attention while a light, cold color is seen as a routine thing Frequent use while non-contextual colors (purple, green, lime, …) are seen as details and easy to see.
Icons will also be designed to be easy to understand and impact.
Curved lines for general purpose icons will be used, interpreted as “simple”, while for important logos and actions we will use rigid lines, interpreted as “important” actions.
A common style that integrates applications with the system.
Developers will be able to develop Unit applications and distribute them through our store.
To do this, we have opted for a common design that will bring a sense of integration between applications and system, so we chose to create simple guidelines and guidelines for designing.
Soon all details.
The following will be released:
– color palette
– guidelines for creating icons and interfaces
– graphic examples
– color/shadows studies
For now, it’s all, I remember that for those who want to work with the project, they can take part in the official telegram channel (Italian / English).